The characters trudge along at slow clip, which has you rely more on your equipment's dodge percentage rather than your control skills. The touchpad is extremely awkward, and since your fingers will habitually rest themselves back there, you'll find yourself constantly having to adjust your grip in order to control her properly.Īlthough the character customization is on par with the best of the dungeon crawlers, the combat certainly is not. Attempting to incorporate some of the Vita's new control schemes, you can move her around the screen using the rear touchpad or with the right analog stick. Controlling her, however, is where you'll find the frustration. Her wit is full of modern day jargon which breaks the authenticity of the time period portrayed, but manages to remain quirky and flavorful enough that you probably won't mind. Your own personal fairy partner named Celeste guides you along, frequently giving you tidbits of backstory, and can also be called upon (as can other fairies when acquired) to perform a powerful area attack. You begin in the catacombs where you were entombed, and must make your way back to the queen's castle, which is, of course, many miles and dozens of levels away, at the opposite end of the starting point, with many obstacles in between. Now, twenty-five years later, the fairies have concluded that the only way to stop the queen's tyrannical rule is by bringing you back from the dead to confront her. Unaware at first, your queen was also corrupted upon her resurrection, and letting your guard down, she plunged a dagger straight into your heart. However, the unholy sacrament tore the fabric between the world and the land of death and hate, spewing forth the denizens of the dark. Unwilling to move past your grief, you perform a dark ritual and successfully raise your queen from the dead. As a prince, your beloved fell deathly ill on your wedding day, and succumbed to the eternal sleep. Playing as the former king of the land called Gothicus, your tale of woe and heartbreak is an interesting one, but not shocking for any fantasy lovers. The most unexpected (and unfriendly) surprise is the cost to own this title, but I will save that, the biggest caveat, for later. Dungeon Hunter: Alliance plays it safe, but still ends up being fun for the loot-hungry masses because of a very tight design in the equipment customization, skill upgrades, and character building. Thus, it is far harder to distinguish themselves among the rest unless they take risks. Granted, dungeon crawlers have not bloated the gaming world like first-person shooters have, but they almost always follow the tropes associated with the genre: medieval setting, magic, feudal weaponry, hordes of impish and undead enemies, and so on. However, it is that same expectedness that does nothing to separate Gameloft's "updated" hack-and-slash from other titles we know and love. It's packed with all the expected content, with the robust and seemingly endless variety of loot that is the consistent lure to those fans. Any gamers who have even a slight interest in the dungeon crawling sub-genre of the RPG world will instantly find themselves in familiar territory when they dive into Dungeon Hunter: Alliance.
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